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Theo Triantafyllidis: Smoke Break, 2018

Site Specific HD Projection, Performance Documentation Dimensions Variable (~ Character Height 2 - 2.5m) Duration: 4:33 mins (seamless loop) Audio: n/a

Edition 1 of 3 + 2 AP

In this body of work, the “Ork Series”, Theo Triantafyllidis re-imagines the exhibition space as his own virtual studio. He embodies an Ork avatar, who uses digital tools to create 3D forms, which are then manifested physically as large-scale wood sculptures. This process is recorded through DIY Motion Capture and displayed in multiple mediums in the exhibition space.

During “Smoke Break” specifically, the character is seen to be taking a break after a long day of work in the studio. The Ork can be seen in a vulnerable but at the same time dominant posture, puffing virtual smoke and looking at bystanders with a ambivalent attitude ranging from flirty to disinterested.

In creating the Ork character, Triantafyllidis pairs prevalent video game tropes with the performative persona of The Artist. Ork Aesthetics are inspired by medieval contraptions, engineering tools, brutalism and gaming culture. The artist’s performance considers the concept of virtual labor and production in today's hybrid-reality work environments, as the Ork experiences the frustrations and complications of artistic labor in his virtual studio. After digital creation, his works are rendered physically flat in a purposeful misuse of 3D modeling, coming to occupy an alternative mass and materiality in this augmented and mixed world.

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Installation Specifications:

  1. Needs to be installed in coordination with the artist.
  2. A high brightness HD projector (3000+ lumens for indoors, 5000+ for outdoors depending on environment)
  3. The projector needs to be parallel to the projection surface, or be keystoned, so the video is not skewed or in perspective.
  4. There should be no visible projection rectangle, the black of the video should fade to the wall.
  5. The raised hand is to be leaning on a vertical surface (eg. a door, window or wall corner).
  6. The scale of the character needs to be at least 125% of human scale.
NAGEL DRAXLER x THEO TRIANTAFYLLIDIS collection image

Works in this collection are by Theo Triantafyllidis, featured by Galerie Nagel Draxler.

Theo Triantafyllidis (b. 1988, Athens, GR) is an artist who builds virtual spaces and the interfaces for the human body to inhabit them. He creates expansive worlds and complex systems where the virtual and the physical merge in uncanny, absurd and poetic ways.

slimetech.org

Category PFPs
Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
10%

Theo Triantafyllidis: Smoke Break

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Theo Triantafyllidis: Smoke Break

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165 views
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    USD Price
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    From
  • Price
    USD Price
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    Expiration
    From

Theo Triantafyllidis: Smoke Break, 2018

Site Specific HD Projection, Performance Documentation Dimensions Variable (~ Character Height 2 - 2.5m) Duration: 4:33 mins (seamless loop) Audio: n/a

Edition 1 of 3 + 2 AP

In this body of work, the “Ork Series”, Theo Triantafyllidis re-imagines the exhibition space as his own virtual studio. He embodies an Ork avatar, who uses digital tools to create 3D forms, which are then manifested physically as large-scale wood sculptures. This process is recorded through DIY Motion Capture and displayed in multiple mediums in the exhibition space.

During “Smoke Break” specifically, the character is seen to be taking a break after a long day of work in the studio. The Ork can be seen in a vulnerable but at the same time dominant posture, puffing virtual smoke and looking at bystanders with a ambivalent attitude ranging from flirty to disinterested.

In creating the Ork character, Triantafyllidis pairs prevalent video game tropes with the performative persona of The Artist. Ork Aesthetics are inspired by medieval contraptions, engineering tools, brutalism and gaming culture. The artist’s performance considers the concept of virtual labor and production in today's hybrid-reality work environments, as the Ork experiences the frustrations and complications of artistic labor in his virtual studio. After digital creation, his works are rendered physically flat in a purposeful misuse of 3D modeling, coming to occupy an alternative mass and materiality in this augmented and mixed world.

//

Installation Specifications:

  1. Needs to be installed in coordination with the artist.
  2. A high brightness HD projector (3000+ lumens for indoors, 5000+ for outdoors depending on environment)
  3. The projector needs to be parallel to the projection surface, or be keystoned, so the video is not skewed or in perspective.
  4. There should be no visible projection rectangle, the black of the video should fade to the wall.
  5. The raised hand is to be leaning on a vertical surface (eg. a door, window or wall corner).
  6. The scale of the character needs to be at least 125% of human scale.
NAGEL DRAXLER x THEO TRIANTAFYLLIDIS collection image

Works in this collection are by Theo Triantafyllidis, featured by Galerie Nagel Draxler.

Theo Triantafyllidis (b. 1988, Athens, GR) is an artist who builds virtual spaces and the interfaces for the human body to inhabit them. He creates expansive worlds and complex systems where the virtual and the physical merge in uncanny, absurd and poetic ways.

slimetech.org

Category PFPs
Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
10%
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