Skip to main content

Creative Coding Art Source Code As you purchase and own this NFT of interactive Art source code, you are authorized to integrate or build upon in personal or commercial projects such as websites, web apps, and web templates intended for sale. With verified NFT, you can get support from the original artist - Che-Yu Wu (cyw345@nyu.edu) if you need technical support for this piece of code.

var colors1 = "ff4e00-8ea604-f5bb00-ec9f05-bf3100-b24c63-5438dc-357ded-56eef4-32e875-333".split("-").map(a=>"#"+a)
var colors2 = "ffbe0b-fb5607-ff006e-8338ec-3a86ff-eee".split("-").map(a=>"#"+a)
let snales = []
let overAllTexture
function setup() {
	createCanvas(800,800);
	background(100);
	pixelDensity(2)
	
	drawingContext.shadowColor = color(0,50)
	drawingContext.shadowOffsetX = 0
	drawingContext.shadowOffsetY = 5
	// drawingContext.shadowBlur = 5
	
	overAllTexture=createGraphics(width,height)
	overAllTexture.loadPixels()
	// noStroke()
	for(var i=0;i<width+50;i++){
		for(var o=0;o<height+50;o++){
			overAllTexture.set(i,o,color(100,noise(i/3,o/3,i*o/50)*random([0,30,60])))
		}
	}
	overAllTexture.updatePixels()
	for(var i=0;i<width+100;i+=180){
		for(var o=50;o<height+100;o+=150){
			let colors = random([colors1,colors2,colors2])
			let shuffledColors  = colors.slice().sort((a,b)=>random()-0.5)
			snales.push({
				p: createVector(i+random(-20,20),o+random(-20,20)),
				shellColor: shuffledColors[0],
				bodyColor: shuffledColors[1],
				graphColor: shuffledColors[2],
				r: random(30,70),
				graphSpan: int(random(12)+1),
				rId: random(500)
			})
		}
	}
}
let speedScale = 0
function drawSnale(snale){
	push()
		translate(snale.p.x,snale.p.y)
		translate(0,sin(snale.rId+frameCount/50)*20)
		let r = snale.r || 100
		
		noStroke()
		let shellColor = snale.shellColor || color(242,82,82)
		let bodyColor =  snale.bodyColor || color(255, 228, 201)
		let graphColor =  snale.graphColor || color(255)
		fill(bodyColor)
		let eyeRootPos = createVector(0,0)
		push()
			fill(bodyColor)
			noStroke()
			translate(0,r*0.8)
			scale(1,0.8)
			let xx,yy
			for(var i=-r;i<r*1.2;i+=3){
				xx=i
				yy=sin(i/8+frameCount/8+snale.rId)*8
				ellipse(xx,yy,r/1.5)
				eyeRootPos.x = xx
				eyeRootPos.y = yy+r*0.8
			}
		
		pop()
		
		scale(1,0.95)
		fill(shellColor)
		ellipse(0,0,r*2)	
	
		let lastX,lastY
		strokeWeight(r/9)
		stroke(graphColor)
		for(var i=0;i<360*3;i+=4){
			let ang = i/360*2*PI
			let rr = map(i,0,360*3,0,r*0.95)
			let rrr = (sin(i/5000)+1)/5*rr
			let xx = rr*cos(ang+snale.graphSpan/50)
			let yy = rr*sin(ang)
			strokeWeight(rrr)
			if (lastX && i%snale.graphSpan==0){
				line(xx,yy,lastX,lastY)
			}
			lastX=xx
			lastY=yy
		}
	
			
		fill(bodyColor)
		noStroke()
		// rect(-r/1.5,r*1.1,r*1.4,-20)
	
		//eyes
		push()
			stroke(bodyColor)
			strokeWeight(r/10)
			translate(eyeRootPos.x,eyeRootPos.y)
			line(0,0,-r/3,-r)
			line(0,0,r/3,-r)
	
			let eyeR = r/2.2
			ellipse(-r/3,-r,eyeR)
			ellipse(r/3,-r,eyeR)
			noStroke()
			if ((frameCount+snale.rId)%50>5){
				if (speedScale<2){
					fill(255)
					arc(-r/3,-r,eyeR,eyeR,0,PI)
					arc(r/3,-r,eyeR,eyeR,0,PI)
					fill(0)
					arc(-r/3,-r,eyeR/2,eyeR/2,0,PI)
					arc(r/3,-r,eyeR/2,eyeR/2,0,PI)
				}else{
					fill(255)
					ellipse(-r/3,-r,eyeR,eyeR)
					ellipse(r/3,-r,eyeR,eyeR)
					fill(0)
					ellipse(-r/3+speedScale,-r,eyeR/2,eyeR/2)
					ellipse(r/3+speedScale,-r,eyeR/2,eyeR/2)
					
				}
			}
		pop()
	
	pop()
}

function draw() {
	frameCount+=speedScale
	speedScale=mouseX/100
	fill(0,0,0)
	noStroke()
	rect(0,0,width,height)
	for(var o=0;o<height;o+=80){
		stroke(255,50)
		strokeWeight(2)
		push()
			translate(0,o)
		beginShape()
		for(var i=0;i<width;i+=5){
			let x1 = i-5
			let x2 = i
			let y1 = noise(o/10+x1/50+frameCount/20)*50
			let y2 = noise(o/10+x2/50+frameCount/20)*50
			vertex(x1,y1)
		}
		endShape()
		pop()
	}
	
	
	snales.forEach(snale=>{
		drawSnale(snale)
	})
		push()
		blendMode(MULTIPLY)
		image(overAllTexture,0,0)
	pop()

	// ellipse(mouseX, mouseY, 20, 20);
}



Generative Art NFT - Che-Yu Wu collection image

Creative Coding Art Source Code (21 items, Out of Print Collection at 07/20/2021.) Che-Yu Wu is a multidisciplinary new media artist, designer, engineer, and entrepreneur from Taiwan, currently based in New York. With the sensitivity of art and engineering background. He creates generative arts which sampled from nature, physics, modernism art and turn them into algorithmic interactive art machines.

Twitter: https://twitter.com/cheyuwu345 New Media Artist Che-Yu Wu: https://opensea.io/accounts/CheYuWu

Category Art
Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
10%

200616 Snail Racing

visibility
232 views
  • Price
    USD Price
    Quantity
    Expiration
    From
  • Price
    USD Price
    Quantity
    Floor Difference
    Expiration
    From
keyboard_arrow_down
  • Sales
  • Transfers
Event
Price
From
To
Date

200616 Snail Racing

visibility
232 views
  • Price
    USD Price
    Quantity
    Expiration
    From
  • Price
    USD Price
    Quantity
    Floor Difference
    Expiration
    From

Creative Coding Art Source Code As you purchase and own this NFT of interactive Art source code, you are authorized to integrate or build upon in personal or commercial projects such as websites, web apps, and web templates intended for sale. With verified NFT, you can get support from the original artist - Che-Yu Wu (cyw345@nyu.edu) if you need technical support for this piece of code.

var colors1 = "ff4e00-8ea604-f5bb00-ec9f05-bf3100-b24c63-5438dc-357ded-56eef4-32e875-333".split("-").map(a=>"#"+a)
var colors2 = "ffbe0b-fb5607-ff006e-8338ec-3a86ff-eee".split("-").map(a=>"#"+a)
let snales = []
let overAllTexture
function setup() {
	createCanvas(800,800);
	background(100);
	pixelDensity(2)
	
	drawingContext.shadowColor = color(0,50)
	drawingContext.shadowOffsetX = 0
	drawingContext.shadowOffsetY = 5
	// drawingContext.shadowBlur = 5
	
	overAllTexture=createGraphics(width,height)
	overAllTexture.loadPixels()
	// noStroke()
	for(var i=0;i<width+50;i++){
		for(var o=0;o<height+50;o++){
			overAllTexture.set(i,o,color(100,noise(i/3,o/3,i*o/50)*random([0,30,60])))
		}
	}
	overAllTexture.updatePixels()
	for(var i=0;i<width+100;i+=180){
		for(var o=50;o<height+100;o+=150){
			let colors = random([colors1,colors2,colors2])
			let shuffledColors  = colors.slice().sort((a,b)=>random()-0.5)
			snales.push({
				p: createVector(i+random(-20,20),o+random(-20,20)),
				shellColor: shuffledColors[0],
				bodyColor: shuffledColors[1],
				graphColor: shuffledColors[2],
				r: random(30,70),
				graphSpan: int(random(12)+1),
				rId: random(500)
			})
		}
	}
}
let speedScale = 0
function drawSnale(snale){
	push()
		translate(snale.p.x,snale.p.y)
		translate(0,sin(snale.rId+frameCount/50)*20)
		let r = snale.r || 100
		
		noStroke()
		let shellColor = snale.shellColor || color(242,82,82)
		let bodyColor =  snale.bodyColor || color(255, 228, 201)
		let graphColor =  snale.graphColor || color(255)
		fill(bodyColor)
		let eyeRootPos = createVector(0,0)
		push()
			fill(bodyColor)
			noStroke()
			translate(0,r*0.8)
			scale(1,0.8)
			let xx,yy
			for(var i=-r;i<r*1.2;i+=3){
				xx=i
				yy=sin(i/8+frameCount/8+snale.rId)*8
				ellipse(xx,yy,r/1.5)
				eyeRootPos.x = xx
				eyeRootPos.y = yy+r*0.8
			}
		
		pop()
		
		scale(1,0.95)
		fill(shellColor)
		ellipse(0,0,r*2)	
	
		let lastX,lastY
		strokeWeight(r/9)
		stroke(graphColor)
		for(var i=0;i<360*3;i+=4){
			let ang = i/360*2*PI
			let rr = map(i,0,360*3,0,r*0.95)
			let rrr = (sin(i/5000)+1)/5*rr
			let xx = rr*cos(ang+snale.graphSpan/50)
			let yy = rr*sin(ang)
			strokeWeight(rrr)
			if (lastX && i%snale.graphSpan==0){
				line(xx,yy,lastX,lastY)
			}
			lastX=xx
			lastY=yy
		}
	
			
		fill(bodyColor)
		noStroke()
		// rect(-r/1.5,r*1.1,r*1.4,-20)
	
		//eyes
		push()
			stroke(bodyColor)
			strokeWeight(r/10)
			translate(eyeRootPos.x,eyeRootPos.y)
			line(0,0,-r/3,-r)
			line(0,0,r/3,-r)
	
			let eyeR = r/2.2
			ellipse(-r/3,-r,eyeR)
			ellipse(r/3,-r,eyeR)
			noStroke()
			if ((frameCount+snale.rId)%50>5){
				if (speedScale<2){
					fill(255)
					arc(-r/3,-r,eyeR,eyeR,0,PI)
					arc(r/3,-r,eyeR,eyeR,0,PI)
					fill(0)
					arc(-r/3,-r,eyeR/2,eyeR/2,0,PI)
					arc(r/3,-r,eyeR/2,eyeR/2,0,PI)
				}else{
					fill(255)
					ellipse(-r/3,-r,eyeR,eyeR)
					ellipse(r/3,-r,eyeR,eyeR)
					fill(0)
					ellipse(-r/3+speedScale,-r,eyeR/2,eyeR/2)
					ellipse(r/3+speedScale,-r,eyeR/2,eyeR/2)
					
				}
			}
		pop()
	
	pop()
}

function draw() {
	frameCount+=speedScale
	speedScale=mouseX/100
	fill(0,0,0)
	noStroke()
	rect(0,0,width,height)
	for(var o=0;o<height;o+=80){
		stroke(255,50)
		strokeWeight(2)
		push()
			translate(0,o)
		beginShape()
		for(var i=0;i<width;i+=5){
			let x1 = i-5
			let x2 = i
			let y1 = noise(o/10+x1/50+frameCount/20)*50
			let y2 = noise(o/10+x2/50+frameCount/20)*50
			vertex(x1,y1)
		}
		endShape()
		pop()
	}
	
	
	snales.forEach(snale=>{
		drawSnale(snale)
	})
		push()
		blendMode(MULTIPLY)
		image(overAllTexture,0,0)
	pop()

	// ellipse(mouseX, mouseY, 20, 20);
}



Generative Art NFT - Che-Yu Wu collection image

Creative Coding Art Source Code (21 items, Out of Print Collection at 07/20/2021.) Che-Yu Wu is a multidisciplinary new media artist, designer, engineer, and entrepreneur from Taiwan, currently based in New York. With the sensitivity of art and engineering background. He creates generative arts which sampled from nature, physics, modernism art and turn them into algorithmic interactive art machines.

Twitter: https://twitter.com/cheyuwu345 New Media Artist Che-Yu Wu: https://opensea.io/accounts/CheYuWu

Category Art
Contract Address0x495f...7b5e
Token ID
Token StandardERC-1155
ChainEthereum
MetadataCentralized
Creator Earnings
10%
keyboard_arrow_down
  • Sales
  • Transfers
Event
Price
From
To
Date