A photo art The Bride, was produced in May 2021 in the city of Holambra - SP - Brazil, in a plantation of chrysanthemum, a flower popularly used in wedding parties in Brazilian culture. The original photo was captured with a 360 camera with 6 lenses that composed an 8k photo that through an image manipulation technique became a small world in aspiral. The unlockable content contains art at 4320 x 6480 and 2 more original photos, one in 360 photo opened at 7680 x 3840 and Little Planet at 3072 x 1536
Digital artist, creative technology and XR producer. Combining the development of the audiovisual experience with immersion. Working with technology, narrative, art and education. The first 360 videos and photos that allowed me so many new discoveries and opportunities started in 2015 after a period in classic audiovisual. In a beginning where it was necessary to create your own tools. Their own 360 cameras, and where everything was allowed because everything was new. All this before the discovery of VR (Virtual Reality) and AR (Augmented Reality) technologies that took me from classic audiovisual to innovation and creative technology and where everything becomes art.
The Bride
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The Bride
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
A photo art The Bride, was produced in May 2021 in the city of Holambra - SP - Brazil, in a plantation of chrysanthemum, a flower popularly used in wedding parties in Brazilian culture. The original photo was captured with a 360 camera with 6 lenses that composed an 8k photo that through an image manipulation technique became a small world in aspiral. The unlockable content contains art at 4320 x 6480 and 2 more original photos, one in 360 photo opened at 7680 x 3840 and Little Planet at 3072 x 1536
Digital artist, creative technology and XR producer. Combining the development of the audiovisual experience with immersion. Working with technology, narrative, art and education. The first 360 videos and photos that allowed me so many new discoveries and opportunities started in 2015 after a period in classic audiovisual. In a beginning where it was necessary to create your own tools. Their own 360 cameras, and where everything was allowed because everything was new. All this before the discovery of VR (Virtual Reality) and AR (Augmented Reality) technologies that took me from classic audiovisual to innovation and creative technology and where everything becomes art.