Part of a series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. This one was a first person high altitude parkour game.
I'm interested in the visceral attraction and addictiveness of game technology. Also the metaphysics of virtual worlds.
The image starts as a screengrab. I ‘atomise’ it, filtering the image down to various coloured dots. I extrude the dots into a 3rd dimension using a light distribution mesh. Then layer multiple extrusions over each other. The original game shot is used as background and the ‘atoms’ in the foreground. Finally I run it all through an AI, giving a painterly warp to details.
Dimensions: 4000 × 6000
A series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. A lot of anti-NFT sentiment has been coming from gamers, so I wanted to use games as raw material for my cryptoart. I was also interested in exploring the visceral attraction of game technology. I spent many hours obliterating myself in games and these worlds still fascinate.
MIRROR'S EDGE
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MIRROR'S EDGE
- PriceUSD PriceQuantityExpirationFrom
- PriceUSD PriceQuantityFloor DifferenceExpirationFrom
Part of a series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. This one was a first person high altitude parkour game.
I'm interested in the visceral attraction and addictiveness of game technology. Also the metaphysics of virtual worlds.
The image starts as a screengrab. I ‘atomise’ it, filtering the image down to various coloured dots. I extrude the dots into a 3rd dimension using a light distribution mesh. Then layer multiple extrusions over each other. The original game shot is used as background and the ‘atoms’ in the foreground. Finally I run it all through an AI, giving a painterly warp to details.
Dimensions: 4000 × 6000
A series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. A lot of anti-NFT sentiment has been coming from gamers, so I wanted to use games as raw material for my cryptoart. I was also interested in exploring the visceral attraction of game technology. I spent many hours obliterating myself in games and these worlds still fascinate.